#include "SFML/Window.hpp"

int main() 
{
    sf::Window App(sf::VideoMode(800, 600, 32), "SFML Window");
    App.Create(sf::VideoMode(800, 600, 32), "SFML Window");

    bool Running = true;
    while (Running)
    {
            App.Display();
    }

    return EXIT_SUCCESS;
}
